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Tetris Didn't Win at This Gaming Ceremony — An Additional Classification May Address This Issue

As any major prize-giving event approaches, you'll find an outcry for introducing of new categories to recognize unsung work and satisfy the passions of followers with niche passions.

My colleague has already made for a horror game category. That would be fantastic. So would strategy board titles, representing a passionate advocate's mission. However, I must insist when I prioritize just as with other dedicated enthusiasts, I possess a compelling case supporting my request stands as crucial and significant. Here's the proposal: There should be an award type for logic-based games.

Organizing Gaming Categories

Organizing artistic expressions isn't exact; it remains highly personal, and typically start arguments concluding with vague boundaries. There’s a reason movie academies steer clear of genre categories. Yet it remains an essential concession for the industry of video games, that demonstrate such variety they barely qualify one unified medium.

For the full spectrum of gaming accomplishments to gain proper attention, and for games of all stripes to receive proper recognition, genre categories are essential.

Present Award Structure

Leading game ceremonies currently feature classifications covering Action, Adventure-action titles, Role-Playing, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Together, these classifications effectively encompass numerous genres, allowing placement for numerous titles.

Not so for logic-based experiences. No appropriate category exists for their placement. Examine these examples from recent excellent titles, all very different: the architectural riddles from a specific release, intense tile-matching of another game, thought-provoking social scenarios of a third title. What category would fit them within current classifications? Nowhere, that’s where.

The Representation Problem

There are dozens excellent brain-teasers released every year without proper recognition during gaming ceremonies, except when they manage to fit classification types such as Handheld titles, VR/AR Game, or the intensely contested Indie races.

  • An iconic brain-teaser received no recognition for anything in 2014
  • Another creative title received no nominations that year
  • Popular arranging title was overlooked recently
  • Just some puzzle games managed to sneak into small studio or handheld classifications

Value of Brain-Teasers

Commonly they're compact experiences, however the design of the puzzle game holds tremendous importance. Famous handheld logic titles count as most popular titles worldwide and have been for over a decade.

The legendary block-stacking game rivals popular creative games for the title of best-selling game of all time; it additionally competes as greatest title ever. Brain-teasers form essential building blocks to the art of video games, while interacting with almost every other genre.

Proposal and Rationale

Logic titles wouldn't face that issue. One could readily select multiple candidates interesting, varied, worthy titles annually without trouble — or rather, with difficulty, because you’d have to leave many worthy titles.

Restating the point, these represent titles that otherwise have no home during prominent ceremonies. Brain-teaser creators function at the demanding boundary of video game design, creating some of essential manifestations of gaming itself. Just like cinema stunt performers, they merit acknowledgment. We shouldn't delay 35 years.

By

Patrick Martin

A former professional sports analyst turned betting strategist with over a decade of experience in predictive modeling and risk management.

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